In this extended edition of the Real Time Minute, Jonathan sits down with Richard Urban, Michael Twidale, and Paul Marty for a conversation about real-time, online experiences by and for museums and learners inside Second Life, a three-dimensional, socially-constructed virtual world.
Richard Urban, Michael Twidale, and Paul Marty at the LearningTimes
booth at Museums and the Web, April 2007.
In this extended edition, Jonathan explores real-time, online experiences by and for museums and learners inside virtual worlds like Second Life. The conversation featured Richard Urban, Paul Marty and Michael Twidale, authors of a paper entitled, “A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums“, which is part of the proceedings of the 11th annual “Museums and the Web” conference held in San Francisco in April 2007.
About the Guests:
Richard Urban is a doctoral student at the Graduate School of Library and Information Science at the University of Illinois at Urbana-Champaign.
Paul Marty, Ph.D. is assistant professor at the College of Information at Florida State University .
Michael Twidale is associate professor at the Graduate School of Library and Information Science at the University of Illinois at Urbana-Champaign. Michael is Rich Urban’s doctoral advisor, and in the past was Paul Marty’s doctoral advisor as well.
Show notes available.
International Spaceflight Museum in Second Life
Topics in this discussion included:
• Second Life (SL) as a new way to look at things in three-dimensional space
• SL as a user-driven, socially constructed space
• museums with a presence in Second Life
• examples of exciting museum-related activities inside Second Life
• what you can do in a socially-constructed 3d space, that you cannot do face-to-face.
• exploring places and objects without being limited by gravity
• what it feels like to be exploring a 3D space in the company of others
• interact with your visitors online, even outside physical museum operating hours
• a sense of persistence? things are transpiring in this virtual world even when you are not there.
• even if you feel clumsy and inept at first when navigating 3D space, there are others to watch or ask for guidance.
• using the 3D space as a reference desk
• “cyber docents” in Second Life
• historical re-creations of real-world places inside Second Life
• rapid, affordable prototyping of 3D spaces
• what SL means for museum educators and collections departments
• public relations and outreach by museums in Second Life
• quick rough and ready way for doing outreach
• museums making their resources available to the SL community, and helping SL residents co-create a presence for them in the virtual world
• don’t wait for the barriers to disppear, jump in and try things out.