Learning in Real
Time is a concise and
practical guide for anyone who wants to improve learning with
real-time, online interaction.
The
Real Time Minute features tips, musings, and reflections on learning
and collaborating online in real time.
Recent Episodes
New RTM episodes are posted by online
learning leader Jonathan Finkelstein, author of Learning
in Real Time and executive
producer of LearningTimes. RTM also welcomes questions from readers and listeners
which are answered in upcoming episodes. From time to time, the Real
Time Minute also features guest appearances and interviews. Check it out! MORE
"Good instruction is all about people. Learning in Real
Time focuses on people,
relationships, and the power of human dialog. Instructors, learning technologists,
and administrators will benefit from Finkelstein's commentary and common sense."
- Diana G. Oblinger,
vice president, EDUCAUSE
"Finkelstein's real-world guidance on real-time learning advances the cause
of quality instruction–online and offline. This book represents an important
contribution to the field."
- Deborah L.G. Hutti, associate vice president,
Lake Land College
The Learning
in Real Time web site is dedicated to bringing together those looking to enhance the quality of collaboration and learning online
through the magic of real-time interaction. The site connects colleagues from
across the globe to share ideas about real-time online learning, and offers
a wide range of free resources and community-based gathering venues and events. It is also the companion site for the new book by the same name. MORE
The following events may be of interest to members
of the Learning in Real Time community:
Workshop: "Leading
Effective Live Online Events". In this online certificate workshop
led by Jonathan Finkelstein, participants learn and practice effective, practical
and creative strategies and techniques for the live online environment. Workshop:
"Second Life Basic Design Certificate." This certificate program
provides insights into how the popular 3D world, Second Life, can be used to
encourage collaboration, create engaging instruction and provide meaningful educational
experiences.